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        <title>1. 站在巨人的肩膀上 · Harbinger</title>
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        <li class="header">总目录</li>
        
        
    

    
        
        <li class="header">前言</li>
        
        
    
        <li class="chapter " data-level="2.1" >
            
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                    前言
            
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        <li class="chapter " data-level="2.1.1" data-path="../">
            
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                    写在前面：这是什么？
            
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                    序：《异教与隐士》
            
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        <li class="header">正文</li>
        
        
    
        <li class="chapter active" data-level="3.1" data-path="./">
            
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                    1. 站在巨人的肩膀上
            
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        <li class="chapter " data-level="3.1.1" data-path="mcp.html">
            
                <a href="mcp.html">
            
                    
                    1.1 MCP
            
                </a>
            

            
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        <li class="chapter " data-level="3.1.2" data-path="forge.html">
            
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                    1.2 Forge
            
                </a>
            

            
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        <li class="chapter " data-level="3.1.3" data-path="forgegradle.md">
            
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                    1.3 ForgeGradle
            
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            </ul>
            
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        <li class="chapter " data-level="3.2" data-path="../chapter-02/">
            
                <a href="../chapter-02/">
            
                    
                    2. 一切的开始
            
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        <li class="chapter " data-level="3.2.1" data-path="../chapter-02/metadata.html">
            
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                    2.1 Mod 元数据
            
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        <li class="chapter " data-level="3.3" data-path="../chapter-03/">
            
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                    3. 事件
            
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        <li class="chapter " data-level="3.4" data-path="../chapter-04/">
            
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                    4. 物品
            
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        <li class="chapter " data-level="3.4.1" data-path="../chapter-04/item-stack.html">
            
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                    4.1 ItemStack
            
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        <li class="chapter " data-level="3.4.2" data-path="../chapter-04/advanced/">
            
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                    4.2 物品进阶
            
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        <li class="chapter " data-level="3.4.2.1" data-path="../chapter-04/advanced/meta-hack.html">
            
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                    4.2.1 Meta-hack
            
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        <li class="chapter " data-level="3.4.2.2" data-path="../chapter-04/advanced/food.html">
            
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                    4.2.2 食物
            
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        <li class="chapter " data-level="3.4.2.3" data-path="../chapter-04/advanced/tool.html">
            
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                    4.2.3 工具及武器等
            
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        <li class="chapter " data-level="3.4.2.4" data-path="../chapter-04/advanced/armor.html">
            
                <a href="../chapter-04/advanced/armor.html">
            
                    
                    4.2.4 护甲
            
                </a>
            

            
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        <li class="chapter " data-level="3.4.2.5" data-path="../chapter-04/advanced/throwable.html">
            
                <a href="../chapter-04/advanced/throwable.html">
            
                    
                    4.2.5 投掷物
            
                </a>
            

            
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            </ul>
            
        </li>
    

            </ul>
            
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        <li class="chapter " data-level="3.5" data-path="../chapter-05/">
            
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                    5. 方块
            
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        <li class="chapter " data-level="3.5.1" data-path="../chapter-05/block-state.html">
            
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                    5.1 方块状态
            
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        <li class="chapter " data-level="3.5.2" >
            
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                    5.2 高级的方块
            
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        <li class="chapter " data-level="3.5.2.1" data-path="../chapter-05/advanced/ore.html">
            
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                    5.2.1 矿石
            
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        <li class="chapter " data-level="3.5.2.2" data-path="../chapter-05/advanced/crop.html">
            
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                    5.2.2 作物
            
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        <li class="chapter " data-level="3.5.2.3" data-path="../chapter-05/advanced/sapling.html">
            
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                    5.2.3 树苗
            
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        <li class="chapter " data-level="3.5.2.4" data-path="../chapter-05/advanced/redstone-sensitive.html">
            
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                    5.2.4 红石信号敏感的方块
            
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        <li class="chapter " data-level="3.5.2.5" data-path="../chapter-05/advanced/air-like.html">
            
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                    5.2.5 类似空气的方块
            
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        <li class="chapter " data-level="3.5.3" data-path="../chapter-05/block-drop.html">
            
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                    5.3 掉落概论
            
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        <li class="chapter " data-level="3.6" data-path="../chapter-06/">
            
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                    6. 注册表
            
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        <li class="chapter " data-level="3.7" data-path="../chapter-07/">
            
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                    7. 物理端、逻辑端与网络 IO
            
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        <li class="chapter " data-level="3.7.1" data-path="../chapter-07/tile-entity-sync.html">
            
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                    7.1 TileEntity 内建的解决方案
            
                </a>
            

            
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        <li class="chapter " data-level="3.7.2" data-path="../chapter-07/container-sync.md">
            
                <span>
            
                    
                    7.2 Container 内建的解决方案
            
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        <li class="chapter " data-level="3.7.3" data-path="../chapter-07/entity-sync.html">
            
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                    7.3 实体的解决方案
            
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        <li class="chapter " data-level="3.7.4" >
            
                <span>
            
                    
                    7.4 Forge 的扩展
            
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        <li class="chapter " data-level="3.7.4.1" data-path="../chapter-07/forge-extension/simple-network-wrapper.html">
            
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                    7.4.1 SimpleNetworkWrapper
            
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        <li class="chapter " data-level="3.7.4.2" data-path="../chapter-07/forge-extension/fml-event-channel.html">
            
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                    7.4.2 FMLEventChannel
            
                </a>
            

            
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            </ul>
            
        </li>
    

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        <li class="chapter " data-level="3.8" data-path="../chapter-08/">
            
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                    8. 实体
            
                </a>
            

            
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        <li class="chapter " data-level="3.9" data-path="../chapter-09/">
            
                <a href="../chapter-09/">
            
                    
                    9. 方块实体（TileEntity）
            
                </a>
            

            
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        <li class="chapter " data-level="3.9.1" data-path="../chapter-09/examples/">
            
                <a href="../chapter-09/examples/">
            
                    
                    9.1 实例
            
                </a>
            

            
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        <li class="chapter " data-level="3.9.1.1" data-path="../chapter-09/examples/inventory.html">
            
                <a href="../chapter-09/examples/inventory.html">
            
                    
                    9.1.1 箱子，或别的种类的物品容器
            
                </a>
            

            
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        <li class="chapter " data-level="3.9.1.2" data-path="../chapter-09/examples/tank.md">
            
                <span>
            
                    
                    9.1.2 流体储罐
            
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        <li class="chapter " data-level="3.9.1.3" data-path="../chapter-09/examples/grinder.md">
            
                <span>
            
                    
                    9.1.3 打粉机
            
                </a>
            

            
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            </ul>
            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.10" data-path="../chapter-10/">
            
                <a href="../chapter-10/">
            
                    
                    10. 附魔
            
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        <li class="chapter " data-level="3.11" data-path="../chapter-11/">
            
                <a href="../chapter-11/">
            
                    
                    11. 渲染概论
            
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        <li class="chapter " data-level="3.11.1" data-path="../chapter-11/baked/">
            
                <a href="../chapter-11/baked/">
            
                    
                    11.1 方块及物品模型
            
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        <li class="chapter " data-level="3.11.1.1" data-path="../chapter-11/baked/custom-mesh.html">
            
                <a href="../chapter-11/baked/custom-mesh.html">
            
                    
                    11.1.1 自定义物品模型映射
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.1.2" data-path="../chapter-11/baked/tint.md">
            
                <span>
            
                    
                    11.1.2 染色
            
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            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.11.2" data-path="../chapter-11/custom-baked/">
            
                <a href="../chapter-11/custom-baked/">
            
                    
                    11.2 自定义模型
            
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        <li class="chapter " data-level="3.11.2.1" data-path="../chapter-11/custom-baked/baked.html">
            
                <a href="../chapter-11/custom-baked/baked.html">
            
                    
                    11.2.1 IBakedModel
            
                </a>
            

            
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        <li class="chapter " data-level="3.11.2.2" data-path="../chapter-11/custom-baked/unbaked.html">
            
                <a href="../chapter-11/custom-baked/unbaked.html">
            
                    
                    11.2.2 IModel
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.2.3" data-path="../chapter-11/custom-baked/loader.html">
            
                <a href="../chapter-11/custom-baked/loader.html">
            
                    
                    11.2.3 ICustomModelLoader
            
                </a>
            

            
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        <li class="chapter " data-level="3.11.2.4" data-path="../chapter-11/custom-baked/item-override.html">
            
                <a href="../chapter-11/custom-baked/item-override.html">
            
                    
                    11.2.4 ItemOverrideList
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.11.3" data-path="../chapter-11/entity-model/">
            
                <a href="../chapter-11/entity-model/">
            
                    
                    11.3 实体模型
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.11.3.1" data-path="../chapter-11/entity-model/encapsulated-model.html">
            
                <a href="../chapter-11/entity-model/encapsulated-model.html">
            
                    
                    11.3.1 ModelBase
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.3.2" data-path="../chapter-11/entity-model/events.html">
            
                <a href="../chapter-11/entity-model/events.html">
            
                    
                    11.3.2 相关事件
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.11.4" data-path="../chapter-11/tesr.html">
            
                <a href="../chapter-11/tesr.html">
            
                    
                    11.4 TESR
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.5" data-path="../chapter-11/render-layer.md">
            
                <span>
            
                    
                    11.5 Render Layer
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.6" data-path="../chapter-11/forge-extension/">
            
                <a href="../chapter-11/forge-extension/">
            
                    
                    11.6 Forge 的扩展
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.11.6.1" data-path="../chapter-11/forge-extension/forge-v1.html">
            
                <a href="../chapter-11/forge-extension/forge-v1.html">
            
                    
                    11.6.1 Forge BlockState V1
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.6.2" data-path="../chapter-11/forge-extension/other-format.html">
            
                <a href="../chapter-11/forge-extension/other-format.html">
            
                    
                    11.6.2 其他格式的模型
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.6.3" data-path="../chapter-11/forge-extension/fast-tesr.html">
            
                <a href="../chapter-11/forge-extension/fast-tesr.html">
            
                    
                    11.6.3 FastTESR
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.6.4" data-path="../chapter-11/forge-extension/animation.html">
            
                <a href="../chapter-11/forge-extension/animation.html">
            
                    
                    11.6.4 动画状态机
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.11.6.5" data-path="../chapter-11/forge-extension/teisr.html">
            
                <a href="../chapter-11/forge-extension/teisr.html">
            
                    
                    11.6.5 TileEntityItemStackRenderer
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.12" data-path="../chapter-12/">
            
                <a href="../chapter-12/">
            
                    
                    12. 药水与状态效果
            
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        <li class="chapter " data-level="3.12.1" data-path="../chapter-12/potion.html">
            
                <a href="../chapter-12/potion.html">
            
                    
                    12.1 状态效果
            
                </a>
            

            
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        <li class="chapter " data-level="3.12.2" data-path="../chapter-12/attributes-modifier.html">
            
                <a href="../chapter-12/attributes-modifier.html">
            
                    
                    12.2 状态效果与属性修饰符
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.12.3" data-path="../chapter-12/potion-type.html">
            
                <a href="../chapter-12/potion-type.html">
            
                    
                    12.3 药水类型
            
                </a>
            

            
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            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.13" data-path="../chapter-13/">
            
                <a href="../chapter-13/">
            
                    
                    13. 国际化与本地化
            
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        <li class="chapter " data-level="3.13.1" data-path="../chapter-13/text-component.html">
            
                <a href="../chapter-13/text-component.html">
            
                    
                    13.1 文本组件（ITextComponent）
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.14" data-path="../chapter-14/">
            
                <a href="../chapter-14/">
            
                    
                    14. 用户交互界面（GUI）
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.15" data-path="../chapter-15/">
            
                <a href="../chapter-15/">
            
                    
                    15. 音效控制
            
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        <li class="chapter " data-level="3.16" data-path="../chapter-16/">
            
                <a href="../chapter-16/">
            
                    
                    16. 粒子效果
            
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        <li class="chapter " data-level="3.17" data-path="../chapter-17/">
            
                <a href="../chapter-17/">
            
                    
                    17. 资源包
            
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        <li class="chapter " data-level="3.18" data-path="../chapter-18/">
            
                <a href="../chapter-18/">
            
                    
                    18. 用户输入
            
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        <li class="chapter " data-level="3.18.1" data-path="../chapter-18/keyboard.html">
            
                <a href="../chapter-18/keyboard.html">
            
                    
                    18.1 键盘输入
            
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        <li class="chapter " data-level="3.18.2" data-path="../chapter-18/mouse.html">
            
                <a href="../chapter-18/mouse.html">
            
                    
                    18.2 鼠标输入
            
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        <li class="chapter " data-level="3.19" data-path="../chapter-19/">
            
                <a href="../chapter-19/">
            
                    
                    19. 世界生成与新维度
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.1" data-path="../chapter-19/world-gen-feature/">
            
                <a href="../chapter-19/world-gen-feature/">
            
                    
                    19.1 地图特性（Feature）
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.1.1" data-path="../chapter-19/world-gen-feature/ore.html">
            
                <a href="../chapter-19/world-gen-feature/ore.html">
            
                    
                    19.1.1 矿石生成
            
                </a>
            

            
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            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.19.2" data-path="../chapter-19/biome/index.md">
            
                <span>
            
                    
                    19.2 生物群系（Biome）
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.2.1" data-path="../chapter-19/biome/feature.md">
            
                <span>
            
                    
                    19.2.1 复用地图特性
            
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        <li class="chapter " data-level="3.19.2.2" data-path="../chapter-19/biome/decorator.md">
            
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                    19.2.2 生物群系装饰器（Decorator）
            
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                    19.2.3 刷新生物
            
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                    19.3 大型结构
            
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                    19.3.1 MapGenBase
            
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                    19.3.2 MapGenStructure
            
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                    19.3.3 Template
            
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        <li class="chapter " data-level="3.19.4" data-path="../chapter-19/dimension/index.md">
            
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                    19.4 新维度
            
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                    19.4.1  可选的 WorldType
            
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                    19.4.2 WorldProvider
            
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                    19.4.3 IChunkGenerator
            
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        <li class="chapter " data-level="3.19.4.4" data-path="../chapter-19/dimension/biome-gen.md">
            
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                    19.4.4 BiomeProvider
            
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        <li class="chapter " data-level="3.20" data-path="../chapter-20/">
            
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                    20. 村庄
            
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                    20.1 村民职业
            
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        <li class="chapter " data-level="3.20.2" data-path="../chapter-20/village-structure.md">
            
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                    20.2 村庄结构
            
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        <li class="chapter " data-level="3.21" data-path="../chapter-21/">
            
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                    21. 合成表
            
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        <li class="chapter " data-level="3.21.1" data-path="../chapter-21/forge-extension/">
            
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                    21.1 Forge 的扩展
            
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        <li class="chapter " data-level="3.21.1.1" data-path="../chapter-21/forge-extension/ore-dictionary.html">
            
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                    21.1.1 矿物词典（Ore Dictionary）
            
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        <li class="chapter " data-level="3.21.1.2" data-path="../chapter-21/forge-extension/condition.html">
            
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                    21.1.2 IConditionFactory
            
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        <li class="chapter " data-level="3.21.1.3" data-path="../chapter-21/forge-extension/ingredient-factory.html">
            
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                    21.1.3 IIngredientFactory
            
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        <li class="chapter " data-level="3.21.1.4" data-path="../chapter-21/forge-extension/recipe-factory.html">
            
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                    21.1.4 IRecipeFactory
            
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                    21.1.5 常量池（_constants.json）
            
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                    21.2 重新实现 IRecipe
            
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                    21.3 扩展篇：熔炉配方及燃料值
            
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                    21.4 扩展篇：酿造台配方
            
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                    21.5 扩展篇：铁砧“配方”
            
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                    22. 进度（Advancement）
            
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                    22.1 自定义进度触发条件
            
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                    22.2 自定义 Item Predicate
            
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                    23. 战利品表
            
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                    23.1 战利品表条件（Loot Condition）
            
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        <li class="chapter " data-level="3.23.2" data-path="../chapter-23/function.html">
            
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                    23.2 战利品表函数（Loot Function）
            
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                    24. 命令
            
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                    24.1 函数（.mcfunction）
            
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                    24.2 Forge 的扩展：CommandTreeBase
            
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                    25. Forge 权限系统
            
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                    25.1 IPermissionHandler
            
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                    26. Forge 配置文件系统
            
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                    26.1 Forge 可视化配置文件编辑界面
            
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                    26.2 Configuration 类
            
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                    27. Forge 流体系统
            
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                    27.1 Fluid 与 FluidStack
            
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                    27.2 流体方块
            
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                    27.3 流体容器
            
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                    27.3.1 物品形式的容器
            
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                    27.3.3 流体容器之间的交互
            
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                    28. Forge Capability 系统
            
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                    28.1 Forge 内建的 Capability
            
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                    28.2 属于你自己的第一个 Capability
            
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